His bullpup rifle is also able to fire twice in one round, making him a nimble flanker. Mox has a grapple that he can use to reach high places, or to pull enemies toward him for a vicious melee strike. The Skirmishers are genetically engineered humans, members of the Advent military that have defected and thrown in their lot with XCOM. He’s the first member of the friendly Skirmisher faction that you’ll meet. War of the Chosen boasts performances from no fewer than five members of the original cast of Star Trek: The Next Generation.Īnother new face is Pratal Mox. I know that now, and that’s why I’m starting over from the beginning. In War of the Chosen, death is not the end. But War of the Chosen has transformed XCOM 2 into a taut, nearly roguelike experience. I’m not saying that waging a guerrilla war against a superior foe from the bowels of a beat-up old airship was easy the first time around. That’s because this time around the team at Firaxis is leaning into the pain and the hardship inherent in its game.
Not only is that the wrong way to play War of the Chosen, but it very nearly spoiled the game for me. So in reviewing XCOM 2 two years ago, I resorted to save-scumming - meticulously saving my game before every battle and painstakingly retracing my steps when something went wrong on a mission. But you want to make sure that you follow the game around all its twists and turns, scooping all of those nutty experiences out of the bottom of the jar. Not in a completionist sort of way, mind you. You see, when you’re playing a game for review there’s an urge to see everything. Reader dear, I do hope you're treated to this too.It was around the 20-hour mark that I realized I had been playing XCOM 2: War of the Chosen completely wrong. I like how you can see tiny bits of the engine's workings in glitches, but it's like studying a watch's cogs after someone's smashed it with a hammer. Thanks, Pip.īetween this heat and Pip's topographical map aura, I do enjoy how some of these glitches look like geography homework. Here's what happens when PsyPip turns up to the party.įirst, it's all fun and games and disco lights. I think that's maybe what happened to some low-lying fog. Shooting wildly into colourhell.Īnd I really like this.
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My crack sniper could still somehow nail shots.
Honestly, given the premise of the final mission, for a few minutes I half-thought all this glitching out was intentional. I liked when everything would take on a colourful tinge. (Click on all these to see bigger versions, obvs.) Oh, and also the whole level briefly went blue, yellow, and white. Glitches, eh?įor more on XCOM 2, visit our XCOM 2 guide hub.Įverywhere Pip went (that's her invisible in the middle), she was surrounded by swirling patterns - her calming Solace aura gone wildly out of control. These glitches are the finest I've ever had, beating out even my days with an optimistically mega-overclocked Voodoo3.Ĭome see the damage Pip's psychic powers cause by clicking the arrow above that screenshot to advance, an arrow which will magically shift to below screens from here on. I've no idea what made XCOM 2 do this - my laptop wasn't even running hot enough to max out its fans. I know at least one person who had the same thing happen in the same place, though they - for reasons I'll never understand - fixed it by reloading their save a few times. I'll cross my fingers and hope you get to see all this too on your run.
Look away if you don't want to see where it's set or what happens. Given that this all happened on the final mission, spoilers obviously follow. These bugs are great! I wish I'd had them all along! What are you all complaining about? Sheesh! Here, I snapped a gallery of screens for those of you unlucky enough to not see this bug. Then the end neared and everything glitched out into a psychedelic wonderland, flashing and morphing through loads of different types of graphics glitches. I finished XCOM 2 last night and had, up until the final mission, evaded the troubles some suffer.